Super Help for game Alice and The Magical Dragons, scene number 16

If you need a help for the Menu of the game, go to the end of this page. Here you can see the most important actions you can do in this game scene. In many scenes there are other actions to do also, but the ones listed here are the necessary ones to go through the whole game and to win. In front of the description of any action you can see a number. It is the number of the place on the scene, where you can do this action (you can tap there, drag an item there etc.). You can see this number on the image of the scene here. It is possible to do some actions immediately, but sometimes an actions can be done only later. For example after taking of some item, after talking to a person - and getting the right information etc.

Here is the image of the scene with numbered places and the most important actions to do in this scene - in these places:

1-talk with the alchemist, you'll get a coin
2-(later) give the alchemist the rosemary water, then wait outside and come back
3-take the alchemist-fish and put him into the water in front of the cottage, then return to the cottage
4-find a key in the bag
5-use the key to open the cabinet
6-take a book and fish food from the cabinet
7-use the visio spell (bottle) in the cabinet, find a key, use it to unlock the book
8-take the pliers and a file
9-go out of the cottage and use the fish food on the river
10-(later) read about the dragon slime and go to the store and then to the pub
11-(later) use the file on the gold coin, you'll get gold filings
12-put the violet water, ebony filings and gold filings into the flask on the table, then go under the waterfall
13-after the last return from the waterfall read about dragons, then go outside
14-(after returning from your cruise on a Dolphin) talk with the alchemist
15-(later) give the alchemist the frame with glass and a gold coin, then wait outside
16-take the golden mirror and go outside

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